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game.lua
local Player = game.Players.LocalPlayer
local Character = Player.Character

function jumpHigher()
    -- Add super jump power
    Character.Humanoid.JumpPower = 100
    print("Super jump activated!")
end

local button = script.Parent
button.MouseButton1Click:Connect(jumpHigher)

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Our Interactive Courses

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Roblox Studio Development Environment
Roblox Lua

Mastering Roblox Lua

4.9 (1,245 reviews)

Learn to create engaging games in Roblox Studio. Master Lua programming, game mechanics, UI design, and monetization strategies.

Complete beginner to advanced curriculum
Build 5 complete games from scratch
Learn game monetization strategies
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120+ lessons
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Unity Development Environment
Unity C#

Unity C# Game Development

4.8 (982 reviews)

Build cross-platform games with Unity and C#. Learn 3D modeling, physics, animation, AI, and prepare your games for publication.

Object-oriented programming in C#
3D modeling and animation basics
Publish to mobile, desktop & web
$79.99 $129.99
130+ lessons
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Learn by doing with hands-on exercises, live code examples, and interactive challenges that reinforce key concepts.

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Compare Roblox Lua and Unity C# code examples for similar game mechanics

Roblox Lua Example Character Movement
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character -- player character
local humanoid = character:WaitForChild("Humanoid")
local moveDirection = Vector3.new()
local camera = workspace.CurrentCamera

function updateMovement()
    local forward = camera.CFrame.LookVector
    forward = Vector3.new(forward.X, 0, forward.Z).Unit
    local right = camera.CFrame.RightVector
    
    local moveVector = Vector3.new()
    moveVector = humanoid.MoveDirection
    
    if moveVector.Magnitude > 0 then
        humanoid.WalkSpeed = 16
    end
end

RunService.RenderStepped:Connect(updateMovement)
Unity C# Example Character Movement
using UnityEngine;
using System.Collections;

public class PlayerController : MonoBehaviour
{
    public float moveSpeed = 5f;
    public float rotationSpeed = 500f;
    
    private CharacterController controller;
    private Transform cameraTransform;
    private Vector3 moveDirection;
    
    void Start()
    {
        controller = GetComponent<CharacterController>();
        cameraTransform = Camera.main.transform;
    }
    
    void Update()
    {
        float horizontalInput = Input.GetAxis("Horizontal");
        float verticalInput = Input.GetAxis("Vertical");
        
        moveDirection = new Vector3(horizontalInput, 0, verticalInput);
        moveDirection = cameraTransform.TransformDirection(moveDirection);
        moveDirection.y = 0;
        
        controller.Move(moveDirection * moveSpeed * Time.deltaTime);
    }
}

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Alex M.

Alex M.

"I went from knowing zero about game development to publishing my first Roblox game in just 8 weeks! The step-by-step lessons made it easy to follow along, and the community support helped me overcome challenges."

Roblox Lua Course Graduate

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Sarah K.

"As someone with no programming background, I was intimidated by C#. This course broke everything down so clearly that I could follow along easily. Now I have two games on the Play Store thanks to what I learned!"

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Marcus T.

"I took both the Roblox and Unity courses to expand my skills. The project-based approach helped me build an impressive portfolio that landed me a junior developer job at a game studio!"

Completed Both Courses

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Roblox Lua Package

  • 120+ comprehensive lessons
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  • Community forum access
  • Certificate of completion
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  • 3 complete multi-platform games
  • Community forum access
  • Certificate of completion
$79.99 $129.99 38% OFF

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