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local Player = game.Players.LocalPlayer local Character = Player.Character function jumpHigher() -- Add super jump power Character.Humanoid.JumpPower = 100 print("Super jump activated!") end local button = script.Parent button.MouseButton1Click:Connect(jumpHigher)
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Learn to create engaging games in Roblox Studio. Master Lua programming, game mechanics, UI design, and monetization strategies.
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Compare Roblox Lua and Unity C# code examples for similar game mechanics
local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local character = player.Character -- player character local humanoid = character:WaitForChild("Humanoid") local moveDirection = Vector3.new() local camera = workspace.CurrentCamera function updateMovement() local forward = camera.CFrame.LookVector forward = Vector3.new(forward.X, 0, forward.Z).Unit local right = camera.CFrame.RightVector local moveVector = Vector3.new() moveVector = humanoid.MoveDirection if moveVector.Magnitude > 0 then humanoid.WalkSpeed = 16 end end RunService.RenderStepped:Connect(updateMovement)
using UnityEngine; using System.Collections; public class PlayerController : MonoBehaviour { public float moveSpeed = 5f; public float rotationSpeed = 500f; private CharacterController controller; private Transform cameraTransform; private Vector3 moveDirection; void Start() { controller = GetComponent<CharacterController>(); cameraTransform = Camera.main.transform; } void Update() { float horizontalInput = Input.GetAxis("Horizontal"); float verticalInput = Input.GetAxis("Vertical"); moveDirection = new Vector3(horizontalInput, 0, verticalInput); moveDirection = cameraTransform.TransformDirection(moveDirection); moveDirection.y = 0; controller.Move(moveDirection * moveSpeed * Time.deltaTime); } }
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